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This workshop focuses on conceptualizing,
storyboarding, and producing rich media content in an educational (and
we hope, entertaining) way for use in museum and university settings.
Participants will actually build Flash presentations (without any knowledge
of Flash required) using Pachyderm, an
authoring tool currently being developed by the San Francisco Museum
of Modern Art. Each class member is asked to come with a specific topic
of expertise that they want to develop into an educational web/kiosk/CD
essay, or work as part of a team with someone else who has subject matter
expertise.
On the first two days, emphasis will
be placed on creative ways to visualize information and make it meaningful
to users/students. Days three and four are devoted to storyboarding
and production. On Day 5, we publish! The goal is to produce as many
as three short interactive presentations, each with its own subject
area and target audience, by week's end.
Participants are encouraged to bring
rich media filesdigital images, videos, sound files or animations
-- as well as existing text related to the museum or university subject
area they hope to treat. (Acceptable file formats will be specified.)
We will produce supplementary media as necessary -- and as time permits
-- on the spot. The AMICO mediabase is also available for our use.
The workshop will be the first public
opportunity to try out this new authoring tool.
- Art museums, zoos, science museums,
history museumsany educator, curator, or new media specialist
who presents visuals and/or rich media along with text data and is
seeking innovative approaches to publishing on the Web, kiosk and/or
CD-ROM.
- Any subject-area university
educator or new media specialist who presents visuals and/or rich
media along with text data in the classroom and is seeking innovative
interfaces to publish in the classroom or to the Web.
- AMICO members seeking a tool
to visualize the richness and breadth of their own data on the Web
or CD-ROM or to make meaningful connections with the AMICO mediabase
for in-museum kiosks.
Workshop participants will learn to:
- Conceive of subject matter content
as interactive templates
- Develop criteria for selecting
rich media files
- Balance the variables of text,
rich media, and interface design
- Storyboard and write for interactive
media
- Understand the dynamics and
workflow of a new media production team
- Have a great time!
Participants will receive a reading
list in advance and be asked for suggestion of kinds of media files
they might want to bring: QuickTime video, digital files of revealing
ephemera related to their subject area, etc.
- Introductions all around
- Overview of course: goals
and structure
- Workshop members' interests,
skills & goals
- Inventory of assets brought
or available online
> BREAK<
- Divide into teams by complementary
skill-sets
- Each teams chooses its project's
focus topic
- Allocate roles within each team
(e.g., content expert, project manager, media producer, writer)
- Distribute schematics of Pachyderm
templates and discuss their use
- Demo examples from Making
Sense of Modern Art and Art as Experiment, Art as Experience
- Discuss applicability to other
areas: history, geography, sciences
> BREAK<
- Teams outline major points they
want to cover
- Identify existing media
- Identify additional media needed
- Teams storyboard their three
screens using three chosen templates as guides
- Secure existing media
- Naming conventions and file
management
- Produce additional media
- Batch processing of media
- Rough cuts of video
- Video compression
- Text review
- Review of templates in the authoring
tool
- Input texts and media into templates
- Proofing and debugging
- Publish alpha as standalone
Flash Player presentation
- (Burn CDs to take home?)
Pachyderm is a new Flash-based authoring tool developed
by the San Francisco Museum of Modern Art for delivering rich media
presentations to the Web, kiosks, and CD-ROM. It enables anyone with
subject matter expertise and appropriate media files -- JPEGs, QuickTime
movies, Flash animationsto storyboard educational content into
a number of interactive templates: the pan + zoom, variety of media,
formal analysis, onion skin, comparison screen, collaboration web, etc.
Once the content has been spec'd and the text has been pasted in, a
Flash presentation is generated that can be delivered to users (e.g.,
real or virtual museum visitors, students) via the Web, kiosk, fixed
discor potentially, PDA.
Seminar participants are
likely gain some experience with: DV camera; Video-editing software;
Media Cleaner Pro (or Windows equivalent?); Flatbed (and transparency)
scanner; Digital camera; Photoshop; DeBabelizer; Flash; CD burner.
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