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This workshop, which is being offered for both
French and English speakers by bilingual instructors, will outline what
is at stake when designing a multimedia project, with focus on content,
graphic design and interactivity. An assessment and criticism of selected
titles (on-line/off- line/stand alone applications) will help participants
understand what can be considered as "best practice" and "worse
traps" in multimedia development. Specific exercises and case studies
will be given to master the main concepts behind interactive design, multimedia
project management and electronic publishing. Attendees may bring in their
own projects for group evaluation and/or specific advice from the instructors.
At the end of the seminar three groups of participants will compete to
draft the best "Grindstone's treasure hunt website" design.
This workshop is aimed at professionals who may
find themselves in charge of multimedia design or project management of
interactive productions, but who may not have mastered all the required
skills (content editing, graphic design, technology assessment). The seminar
can also be viewed as a think-tank for people already in charge of real
projects.
Participants will learn:
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the most important principles
of "on-screen" graphics and text dynamic layout
-
the main concepts to design and
present an interactive project
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the basic tools to manage a multimedia
production
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the specific criteria for the
critique and analysis of on-line/off- line products.
BARTHES (Roland) - Le texte et l'image
- Edition Paris Musées - 1986
DENIS (Michel) - Image et Cognition
- Puf - Psychologie d'aujourd'hui - 1994
KAHN (Paul), LENK (Krzysztof) - Mapping
Web Sites - Rotovision
KAPLAN (Daniel) - Les médias
électroniques - Dunod - 1993
LIVINGSTON (Alan) - Dictionnaire
du graphisme - Thames & Hudson - 1998
SIEGEL (David) - Secrets des sites
WEB qui réussissent. Gestion de projet sur le World Wide
Web, traduit de l'américain par Gabriel Otman (titre original
: "Secrets of Successful Web Sites"). - Paris : Simon
& Schuster Macmillan (France), 1997. - 288 pp.
SIEGEL (David) - www.killersites.com
Créer des sites web spectaculaires, traduit de l'américain
par Gabriel Otman (titre original : "Creating Killer Web Sites,
second edition"). - Paris : Simon & Schuster Macmillan (France),
1998. - 306 pp.
This lecture will present the main results of
a 1995 international study, and its subsequent comprehensive model proposal
for multimedia production. This model points out the key points of multimedia
design and management methods. Students will be asked to comment this
model, in light of their owen experience/no-experience, while introducing
themself. The instructors will point out what has changed and what remains
essential in the last years.
The instructors will explain the basic techniques
and criterion for analyzing the design of interactive pieces. A selection
of titles will be benchmarked, compared and presented by groups of students.
Instructors will introduce concepts and techniques
for designing the graphical aspects of an interactive piece (website,
cd-rom, kiosk). Various modes of presenting information and navigation
structures will be shown. Small groups of students will work on a set
of samples, and present it to the whole class. Instructors will comment
and advise on these presentations.
A 2001 "Ecole du Louvre" student did
an interesting analysis of the "multimedia speech" of a set
of ethnography CD-ROMs. Her work and conclusions will be presented and
discussed by the instructors. Students will be asked to perform the same
kind of analysis on submitted corpus of websites and CD-ROMs.
Three teams of students will be formed to compete
for the best "Grindstone Treasure Hunt" website design. Common
specifications and design rules will be provided and explained to the
students. Instructors will suggest deliverable formats, and help team
members through a first brainstorming session.
Instructors will introduce a typology of museum
websites. Main criteria for design evaluation will be confirmed. Groups
of students will analyze selected websites according to these criteria
and typology. A public presentation of the students' critiques of the
websites will be the starting point of a debate.
Students will be assigned an "exercise case"
or use "their own suggested case" of multimedia project. Instructors
will help them to draft the basic editorial intention statement, the information
system structure, the graphic design principles, the production planning
and a cost estimate.
Instructors will give the criteria that the "Jury"
will apply to the GTH proposals. Competing teams will be asked to select
reference models on the Internet in various domains: graphic design, interactivity
modes... and possibly business models (!). Instructors will help teams
choose the best from these reference models to document their design files.
Students will perform the "Session 7" design exercises to their
"Grindstone Treasure Hunt" projects.
Instructors will help students groups to
complete their draft design documents. Each group will give a presentation
of their proposals, to be discussed with the whole class and the instructors.
Students will complete their design proposal
and benefit from a last instructor consultancy. Projects will then be
presented to a formal Jury composed of: a) the instructors b) any living
creature present on the Island that agrees to take part in our crazy game!
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