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The goal of this workshop is two-fold:
- to expose you to the current research
findings in the area of cognitive science, interface design and social
psychology relevant for the design of interactive media in a museum
setting, and
- to teach you how to implement
or prototype your own solutions through a series of hands-on exercises.
The workshop will be conducted in eight three-hour
sessions, roughly half of which will be devoted to hands-on design using
a cross-platform authoring environment (MetaCard). Previous scripting/programming
experience is not a necessary prerequisite for this workshop. By the
end of the workshop you should be able to form an informed opinion about
specific uses of interactive media in museums and to create a working
prototype of any project you would like to develop in the future.
The topics that will be covered in individual sessions
are listed below. Although theoretical and hands-on sessions will be
presented in alternating fashion, they are listed sequentially for clarity.
- . Virtualization. Implications of global virtualization
trends for museum information.
- . Interactive media. Authoring environments for
interactive media. Design of new pedagogical tools based on the unique
properties of the digital medium.
- . Visitor experience. Collaborative knowledge building/discovery.
When private becomes public and public becomes private. Global interaction.
Making global interaction local. Visitor experience. Tying local &
global interactions.
- . Adaptive interface design. Responding to
viewer's intention.
- . Basic concepts:
objects & events. Controlling interaction -- the anatomy of a handler.
First script.
- . Incorporating different media
(sound, photographs, drawings, animations, digital video, 3D environments).
What makes an application interactive?
- . Object and behavior cloning. Navigation. Creating
immersive and adaptive environments. Supporting knowledge building and
transfer.
- -- interactions using voice, touch, gesture.
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