This hands-on intermediate level workshop will delve
into the creative application of QuickTime for museums. Apple's QuickTime
is a multi-purpose digital media format offering a wide range of exciting
possibilities for creating interactive online and fixed media applications
for both the PC and Macintosh. Workshop participants will work with
a variety of software and hardware tools to explore the development
of linear movies, audio sequences, QuickTime VR, object and panorama
movies, digital slide packages, and non-linear interactive programs.
Specific attention will be paid to the use of QuickTime 4 and 5's track
features, which allow a wide range of multimedia to be delivered within
one QuickTime movie. Participants will also delve into the integration
of the new SWF (Flash) format information within QuickTime to create
interactive interfaces and computer generated camera moves and zooms.
This is an intermediate level workshop for media producers
and museum professionals with an interest in producing interactive media
programs for education and marketing applications. Attendees should
possess basic knowledge and skill in the use of software tools for graphic
production and image processing (e.g. Adobe Photoshop). PC experience
is required and Macintosh experience is desirable.
Participants will be able to design, direct and produce
interactive multimedia programs for fixed media online applications
utilizing QuickTime's advanced feature set.
Exploring examples of QuickTime applications using
a range of media and build a small slide presentation from digital
images generated in class.
Attendees will understand the types of digital
media which can be delivered via QuickTime and the types of applications
which can created with this media.
In-depth exploration of the QuickTime Pro application
including tracks, editing tools, compression options and output options.
Lab: Simple video
editing and recording of a video interview.
Learning objective: Attendees
will understand the types of digital media which can be delivered
via QuickTime and the types applications which can be created with
this media.
Introduction to Adobe GoLive's advanced QuickTime
track editor's interface and features with an emphasis on text tracks
and chapter headings.
Lab: Creating
a closed captioned movie and adding interactive chapter headings.
Learning objective: Attendees
will create searchable closed captioned movies and chapter headings.
Overview of SWF format movies created in Flash and
Live Motion incorporated in to QuickTime movies.
Lab: Creating
simple animations in Live Motion and incorporating them into a QuickTime
movie.
Learning objective: Participants
will understand the unique features of the Flash SWF format and how
to incorporate SWF sequences into QuickTime sequences.
Exploration of how a variety of QuickTime applications
can be used to create high quality movies containing simulated camera
moves and zooms using only still images as source material.
Lab: Use Live
Motion and still images to create a dynamic guided tour using the
described techniques.
Learning objective: Attendees
will create dynamic narrative movies using only still images and computer
simulated camera moves.
Examination of how both Sprite track and SWF "Flash"
track can be used to add operational interfaces and interactivity
to any type of QuickTime movie. Lab: Use GoLive's Sprite track editor
to create a sprite track to control tracks within a QuickTime movie.
Learning objective: Participants
will create interactivity within a QuickTime movie by using either
sprite or SWF tracks.
Introduction to the creation of QTVR object movies
and panoramas using a digital still camera.
Lab: Use a digital
camera and a QTVR authoring tool to produce either a QTVR object or
panorama sequence and incorporate it into a QT movie.
Learning objective: Attendees
will create their own QTVR object movies and panorama sequences.
A general introduction to the other QuickTime tracks
including MIDI, QuickDraw 3D and http.
Begin to design
and spec area of interest project.
Learning objective: Participants
will have a general understanding of the capabilities and applications
for the other QuickTime tracks.
A workshop period devoted to further exploration and
or experimentation with a tool or technique covered in previous workshop
sessions.
Lab: Participants
will produce one or more demonstration projects in their area of focus.
Learning objective: Participants
will experiment in one or more areas of QuickTime through the design
and development content that appeals to their personal interest.
A concluding session in which all participants demonstrate,
critique and discuss their personal interest projects and create a
class CD-ROM containing all of the participants work.
Learning objective: Attendees
will learn more about QuickTime and its applications through their
peers interests and experiments.
- Adobe Photoshop
- Adobe Live Motion
- Adobe Go Live
- Apple QTVR Toolbox
- Apple QuickTime Pro
- Cleaner 5
- iMovie 2
- PC computer
- Macintosh computer
- CD-R
- Video cameras
- Digital cameras
Participants will be encouraged to bring a digital camera
and digital video camera if they have one available. Analog video cameras
can also be used. Participant may also bring existing digital video,
digital images, graphics and music on CD-ROM for possible use in their
activities