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Summer 2002 Seminars

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Multimedia Authoring: First steps in inter- active design, multimedia integration, project management and electronic publishing

offered bilingually in English and French

July 20-26, 2002

Instructors

Xavier Perrot, Instructor at the Sorbonne and the École du Louvre

Sophie Krikorian, scénariste au service des expositions du Muséum national d'Histoire naturelle

Overview

In a bilingual workshop (given in English and French) the instructors will outline what is at stake when designing a multimedia project in the areas of content, graphic design, and interactivity. Selected on-line, off-line and stand-alone applications will be assessed and criticized to help participants identify best practice and common pitfalls in multimedia development. Specific exercises and case studies will help participants master the concepts behind interactive design, multimedia project management and electronic publishing. Attendees are encouraged to bring in their own projects for group evaluation and/or specific advice from the instructors. To sum up the seminar, groups of participants will apply their new skills in a competition to design a Grindstone-related Web site.

Target audience

This workshop is aimed at professionals who could find themselves in charge of multimedia design or project management of interactive productions, while they do not master all the required skills (content editing, graphic design, technology assessment). The seminar can also be viewed as a thinktank for people already in charge of real projects.

Learning objectives (overall)

Participants will learn : - the most important principles of "on-screen" graphics and text dynamic layout ; - the main concepts to design and present an interactive project ; - the basic tools to manage a multimedia production ; - the specific criterions for the critique and analysis of on-line/off- line products.

Suggested reading

BARTHES (Roland) - Le texte et l'image - Edition Paris Musées - 1986

DENIS (Michel) - Image et Cognition - Puf - Psychologie d'aujourd'hui - 1994

KAHN (Paul), LENK (Krzysztof) - Mapping Web Sites - Rotovision

KAPLAN (Daniel) - Les médias électroniques - Dunod - 1993

LIVINGSTON (Alan) - Dictionnaire du graphisme - Thames & Hudson - 1998

SIEGEL (David) - Secrets des sites WEB qui réussissent. Gestion de projet sur le World Wide Web, traduit de l'américain par Gabriel Otman (titre original : "Secrets of Successful Web Sites"). - Paris : Simon & Schuster Macmillan (France), 1997. - 288 p.

SIEGEL (David) - www.killersites.com Créer des sites web spectaculaires, traduit de l'américain par Gabriel Otman (titre original : "Creating Killer Web Sites, second edition"). - Paris : Simon & Schuster Macmillan (France), 1998. - 306 p.

Full Outline

Session 1 - Digital Interactive Multimedia Production Tools

This lecture will present the main results of a 1995 international study, and it subsequent comprehensive model proposal for multimedia production. This model points out the key points of multimedia design and management methods. The students will be asked to comment this model, at the light of their own experience/no-experience, while introducing themselves. The instructors will point out what has changed and what remained essential in the last years.

Session 2 - Interactive Design Evaluation

The instructors will explain the basic techniques and criterion for analyzing the design of interactive pieces. A sample of titles will be benchmarked, compared and presented by groups of students.

Session 3 - Graphic design and Information system structure

Instructor will introduce concepts and techniques for designing the graphical aspects of an interactive piece (website, CD-ROM, kiosk). Various modes of presenting information and navigation structures will be shown. Small groups of students will be asked to work on a set of samples, and to present it to the whole class. Instructors will comment and advice this first deliveries.

Session 4 - Cases studies : from a set of French "ethnographics" CD-ROM.

A 2001 "Ecole du Louvre" student did an interesting analysis of the " multimedia speech " of a set of ethnography CD-ROM. Her work and conclusions will be presented and discussed by the instructors. Students will be asked to perform the same kind of analysis on submitted corpus of websites and CD-ROM's.

Session 5 - Grindstone Treasure Hunt [GTH] Brainstorming Session

Instructors will compose three teams of students that will compete for the best "Grindstone Treasure Hunt" website design. Common specifications and design rules will first be provided and explained to the students. Instructors will suggest deliverable formats, and help team members to animate a first brainstorming session.

Session 6 - Typology and critique of Museums websites

Instructors will introduce a typology of museum websites. Main criterions for design evaluation will be confirmed. Groups of students will have to analyze selected websites according to these criterions and typology. A public presentation of the students' critiques of the websites will be the starting point of a debate.

Session 7 - Design exercise / Part 1

Students will be assigned with "exercise case" or "their own suggested case" of multimedia project. Instructors will help them to draft the basic editorial intention note, the information system structure, the graphic design principles, the production planning and a cost estimation.

Session 8 - Grindstone Treasure Hunt [GTH] Design Session

Instructors will give the criterions that the "Jury" will apply to the GTH proposals. Competing teams will be asked to select reference models on the internet in various domains : graphic design, interactivity modes... and possibly business models (!). Instructors will help teams to take out the best of these reference models to document their design files. Students will have to perform the "Session 7" design exercises to their "Grindstone Treasure Hunt" projects.

Session 9 - Design exercise / Part 2

Instructors will help students groups to complete their design draft documents. Each group will give a presentation of their proposals, to be discussed with the whole class and the instructors.

Session 10 - Grindstone Treasure Hunt Website Contest

During the first hours students will complete their design proposal and benefits from a last instructor consultancy. Projects will then be presented to a formal Jury composed of : a/ the instructors b/ any living creature present on the Island that accept to be part of that crazy game.

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