In a bilingual workshop (given in English and French)
the instructors will outline what is at stake when designing a multimedia
project in the areas of content, graphic design, and interactivity.
Selected on-line, off-line and stand-alone applications will be assessed
and criticized to help participants identify best practice and common
pitfalls in multimedia development. Specific exercises and case studies
will help participants master the concepts behind interactive design,
multimedia project management and electronic publishing. Attendees
are encouraged to bring in their own projects for group evaluation
and/or specific advice from the instructors. To sum up the seminar,
groups of participants will apply their new skills in a competition
to design a Grindstone-related Web site.
BARTHES (Roland) - Le texte et l'image - Edition Paris
Musées - 1986
DENIS (Michel) - Image et Cognition - Puf - Psychologie
d'aujourd'hui - 1994
KAHN (Paul), LENK (Krzysztof) - Mapping Web Sites
- Rotovision
KAPLAN (Daniel) - Les médias électroniques
- Dunod - 1993
LIVINGSTON (Alan) - Dictionnaire du graphisme - Thames
& Hudson - 1998
SIEGEL (David) - Secrets des sites WEB qui réussissent.
Gestion de projet sur le World Wide Web, traduit de l'américain
par Gabriel Otman (titre original : "Secrets of Successful Web
Sites"). - Paris : Simon & Schuster Macmillan (France), 1997.
- 288 p.
SIEGEL (David) - www.killersites.com
Créer des sites web spectaculaires, traduit de l'américain
par Gabriel Otman (titre original : "Creating Killer Web Sites,
second edition"). - Paris : Simon & Schuster Macmillan (France),
1998. - 306 p.
This lecture will present the main results of a 1995
international study, and it subsequent comprehensive model proposal
for multimedia production. This model points out the key points of
multimedia design and management methods. The students will be asked
to comment this model, at the light of their own experience/no-experience,
while introducing themselves. The instructors will point out what
has changed and what remained essential in the last years.
The instructors will explain the basic techniques
and criterion for analyzing the design of interactive pieces. A sample
of titles will be benchmarked, compared and presented by groups of
students.
Instructor will introduce concepts and techniques
for designing the graphical aspects of an interactive piece (website,
CD-ROM, kiosk). Various modes of presenting information and navigation
structures will be shown. Small groups of students will be asked to
work on a set of samples, and to present it to the whole class. Instructors
will comment and advice this first deliveries.
A 2001 "Ecole du Louvre" student did an
interesting analysis of the " multimedia speech " of a set
of ethnography CD-ROM. Her work and conclusions will be presented
and discussed by the instructors. Students will be asked to perform
the same kind of analysis on submitted corpus of websites and CD-ROM's.
Instructors will compose three teams of students that
will compete for the best "Grindstone Treasure Hunt" website
design. Common specifications and design rules will first be provided
and explained to the students. Instructors will suggest deliverable
formats, and help team members to animate a first brainstorming session.
Instructors will introduce a typology of museum websites.
Main criterions for design evaluation will be confirmed. Groups of
students will have to analyze selected websites according to these
criterions and typology. A public presentation of the students' critiques
of the websites will be the starting point of a debate.
Students will be assigned with "exercise case"
or "their own suggested case" of multimedia project. Instructors
will help them to draft the basic editorial intention note, the information
system structure, the graphic design principles, the production planning
and a cost estimation.
Instructors will give the criterions that the "Jury"
will apply to the GTH proposals. Competing teams will be asked to
select reference models on the internet in various domains : graphic
design, interactivity modes... and possibly business models (!). Instructors
will help teams to take out the best of these reference models to
document their design files. Students will have to perform the "Session
7" design exercises to their "Grindstone Treasure Hunt"
projects.
Instructors will help students groups to complete
their design draft documents. Each group will give a presentation
of their proposals, to be discussed with the whole class and the instructors.
During the first hours students will complete
their design proposal and benefits from a last instructor consultancy.
Projects will then be presented to a formal Jury composed of : a/
the instructors b/ any living creature present on the Island that
accept to be part of that crazy game.