Museums and the Web 2007, Selected Papers from an international conference
Edited by Jennifer Trant and David Bearman.
Toronto: Archives & Museum Informatics, 2007.
1. Museum Applications
Creating Museum Content and Community in Second Life
Operation Sigismund: Bringing An Archive Into Play
Supporting Social Interaction: A Collaborative Trading Game On PDA
Science Museum Learning Collaboratories: Helping to Bridge the Gap Between Museums’ Informal Learning Resources and Science Education in K-12 Schools
When In Roam: Visitor Response To Phone Tour Pilots In The US And Europe
Petroleum Jelly Served Seven Ways or Gaining Traction in the Vaseline: Visitor Response to a Multi-Track Interpretation Design for Matthew Barney: DRAWING RESTRAINT
2. Our Publics
Tagging and Searching: Serendipity and Museum Collection Databases
Remixing Exhibits: Constructing Participatory Narratives With On-Line Tools To Augment Museum Experiences
Bookmarking In Museums: Extending The Museum Experience Beyond The Visit?
How Shall We Label Our Exhibit Today? Applying The Principles of On-Line Publishing to an On-Site Exhibition
Personalized Museum Experience: The Rijksmuseum Use Case
Visitor-Constructed Personalized Learning Trails
3. What do they want?
From ‘Guerrilla’ Methods to Structured Evaluations: Examples of Formative Web Design from the Exploratorium’s Evidence and Mind Projects
Cell Phones and Exhibitions 2.O: Moving Beyond the Pilot Stage
Do You Know Who Your Users Are? The Role of Research in Redesigning sfmoma.org
Evaluating the Impact of Participation in an On-line Citizen Science Project: A Mixed-methods Approach
Bringing User Testing Into the Classroom: The Moving Here In-Class Evaluation Programme
One Size Does Not Fit All: Learning Style, Play, and On-line Interactives
Audiences, Visitors, Users: Reconceptualising Users Of Museum On-line Content and Services