In this workshop we will play with the
design and building of non-traditional interface solutions, ranging
from voice and gesture interaction to controlling the application
with your mind! Using the current research findings from the areas
of cognitive science, interface design and social psychology you will
learn how to prototype and evaluate alternative interaction mechanisms
with your content. Special emphasis will be made on alternative interactions
with Web-based content. No previous programming experience required.
A creative and open mind is a prerequisite.
a) to expose you to the current research findings
in the area of cognitive science, interface design and social psychology
relevant for the design of interactive media, and
b) to demonstrate a series of non-traditional interface solutions,
ranging from voice and gesture interaction to controlling the application
with your mind;
The workshop will be conducted in eight three-hour
sessions, roughly half of which will be devoted to hands-on demonstrations.
Previous scripting/programming experience is not a necessary prerequisite
for this workshop. By the end of the workshop you will be acquainted
with the wide spectrum of alternative interaction possibilities and
will be able to design and evaluate non-traditional interfaces for
various applications. Special emphasis will be made on designing interaction
with Web-based content.
The topics that will be covered in individual sessions
are listed below. Although theoretical and hands-on sessions will
be presented in alternating fashion, they are listed sequentially
for clarity.
I. Conceptual background.
Virtualization. Implications of global virtualization trends for cultural
heritage information.
II. The concept of interaction.
Interactive media. Authoring environments for interactive media. Design
of new pedagogical tools based on the unique properties of the digital
medium.
III. Interaction devices.
Conceptual & physical barriers to building alternative interaction
environments. Local interaction. Global interaction. Collaborative
knowledge building/discovery.
IV. The future of interactive
media.
Adaptive interface design. Responding to viewer's intention.
1. Working on flat surfaces.
Pseudo 3D layouts. Interaction using touch & pressure. Gesture
and motion capture using flat surfaces. Haptic interfaces.
2. Moving away from
the surface.
Presence sensing. Proximity sensors. Motion & gesture detection.
Gesture-based browsing.
3. Interaction using
body movements.
Creating 'smart' spaces. Multiple user interaction. Creating immerse
and adaptive environments. Supporting knowledge building and transfer.
4. Intention-based interaction.
Eye- and gaze-tracking. Detecting and reacting to user's emotions.