/mw/















A&MI home

158 Lee Avenue
Toronto Ontario
M4E 2P3 Canada

ph: +1 416-691-2516
fx: +1 416-352-6025


www.archimuse.com

Join our Mailing List.
Privacy.

 

 

published: March 2004
analytic scripts updated:  October 28, 2010

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0  License

 

interaction
More than just papers, MW2004 offers a chance for dialogue

MW2004 features a variety of interactions so you can learn from the concrete experiences of others. Mini-Workshops introduce tools, methods, or techniques. Crit Rooms feature a review of museum Web sites in "real time" and testing of attendees' Web sites takes place in the Usability Lab. The performance space engages our imagination, exploring the virtual and the real.

Interactions are listed chronologically below, or you can see an overview of the program.

Mini-Workshops

Focussed one-hour mini-workshop sessions are designed to introduce tools, methods, or techniques for developing, maintaining and evaluating museum Web sites.

Friday April 02, 2004
9:30 AM-
10:30 AM

Accessibility

Blind Leading the Sighted

The Blind Leading the Sighted: Accessibility Case Study of an On-line Audio Museum
Matthew Nickerson, USA

9:30 AM-
10:30 AM

Management

Developing the Strategy for Change

Developing the Strategy for Change and Redevelopment of your Web Site
John Horniblow, USA

9:30 AM-
10:30 AM

Marketing

Dont Stand in Line ...

Don't Stand in Line - Buy On-line! Developing and Implementing an E-Commerce Site that Works
Debbie Babcock, USA

9:30 AM-
10:30 AM

Professional Forum

IMLS

IMLS Funding for Technology Projects
Dan Lukash, Mark MacAllister, Lynne Spichiger, USA

9:30 AM-
10:30 AM

Design

Learning from Links

Learning From Links: Content And Link Network Analysis
Fabio Gouveia, Eleonora Kurtenbach, Brazil

9:30 AM-
10:30 AM

Technology

To Flash or not to Flash

To Flash or Not To Flash? Usability and User Engagement of HTML vs. Flash
Steven Allison-Bunnell, Anthony Chow, Misook Heo, Paul Marty, David Schaller, USA

11:00 AM-
12:00 PM

Technology

Content Re-Use

Beyond “Availability”: Content Productivity Still A Key Challenge Facing Museums in 2004
Phil Locke, United Kingdom

11:00 AM-
12:00 PM

Marketing

Email Lists

E-Mail List Communication Empowers
Gabriela Linares, USA

11:00 AM-
12:00 PM

Management

RFP Process

The RFP Process: From Request through Proposal
Diane Andolsek, USA

11:00 AM-
12:00 PM

Accessibility

W3C Guidelines

Enhancing accessibility for visually impaired users: the Munch exhibition
Angelo Capodieci, Nicoletta Di Blas, Paolo Paolini, Italy, Marco Speroni, Switzerland

11:00 AM-
12:00 PM

Professional Forum

Why Not Google?

Why Not Google?: Is There a Future for Content Aggregators or Distributed Searching
Willy Lee, USA

1:30 PM-
2:30 PM

Education

Electronic Tour Guide

Web site as Tour-Guide: Getting Visitors to ask the 'Good Questions'
Edya Kalev, USA

1:30 PM-
2:30 PM

Design

Features on a Budget

Fresh and Interesting Features for any Budget
Ted Drake, USA

1:30 PM-
2:30 PM

Technology

Internet2

Getting Up to Speed: High Speed Telecommunications, Internet2 and New Opportunities for Education, Research, and Interpretation
Ann Doyle, Leonard Steinbach, USA

1:30 PM-
2:30 PM

Professional Forum

Multi-Institutional Calendars

Euromuse.net: A Calendar of Major Exhibitions in European Museums
Axel Ermert, Monika Hagedorn-Saupe, Germany

Using Technology for Small Museum Promotion
William Brickner, USA

Web Services and Museum Collaboration--an Investigation
Greg Jacobson, Lawrence Swiader, USA

1:30 PM-
2:30 PM

Management

Technology Selection

Technology Selection: What You Need to Know to Make a Decision
Jeffrey Herron, USA

3:00 PM-
4:00 PM

Education

Egypt, on-site and on-line

E-Learning: Egypt on site and on-line
Sandra Rusak, Ben Swecker, Beverly Thurston, Don Ziegler, USA

Learning Objects

Collection Object To Learning Object
Michael Payne, Darren Peacock, Australia

3:00 PM-
4:00 PM

Technology

RSS

RSS: the 24 Hour Museum cultural newsfeed
Jonathan Pratty, United Kingdom

9:30 PM-
10::00 PM

Marketing

Tools for Corporate Development

Technology Tools for Corporate Development
Katherine Lyons, USA

Crit Rooms

Experienced Web designers review real museum Web sites and offer their comments in the Crit Room sessions. In this interaction, modeled on the art school critique, Web sites are volunteered in advance by MW2004 attendees, who are present to respond.
Friday April 02, 2004
1:00 PM-
2:30 PM

Design

Crit Room - Session 1

Crit Room - I
Bruce Falk, Mike Melia, Dana Mitroff, USA

3:00 PM-
4:30 PM

Design

Crit Room - Session 2

Crit Room - II
Ian Edelman, United Kingdom, Willy Lee, USA

Performance Space

Each year Museums and the Web encourages designers, artists and performers to demonstrate and discuss how they engage museums and museum visitors using a combination of the real and virtual, The presentations involve both actual performance demonstrations and talk about such performances by individuals and groups who have recently done outstanding work. This year, we're featuring the Dialog Table.

Thursday April 01, 2004
2:00 PM-
5:00 PM

Design

Dialog Table, Interactive

Dialog Table - Session I
Michael McAllister, Jakub Segen, Marek Walczak, USA

Friday April 02, 2004
9:00 AM-
5:00 PM

Design

Dialog Table, Interactive

Dialog Table - Session II
Michael McAllister, Jakub Segen, Marek Walczak, USA

Saturday April 03, 2004
9:00 AM-
1:00 PM

Design

Dialog Table, Interactive

Dialog Table - Session III
Michael McAllister, Jakub Segen, Marek Walczak, USA

Usability Lab

On Friday, April 2, a "User Testing" laboratory will run all day long. The purpose of the session is to provide an opportunity for conference participants to 1) observe user testing of museum Web sites in action; 2) volunteer to participate as a user test subject and discover some of the problems users have on unknown sites; and 3) volunteer their site to be tested. We encourage people to drift in and out of the session all day long--as they move, for example, from one talk to another. Each user test will last 20 minutes or so (with time for audience comments and questions). Therefore, it will be very easy for individuals to observe and even participate in this session without having to sacrifice a large amount of time.

Mike Twidale and Paul Marty will administer the user tests. Sites to be tested would not be evaluated in advance and volunteer users would be selected at random.

Anyone can signup for a time to have their site to be tested. Volunteer user testers will be selected at random. The volunteer user will temporarily leave the room while the owner of the site describes what they consider a typical scenario of use--something the average visitor to the site would be trying to do. These scenarios will then converted into a task, which together with some randomly selected standard tasks, will be given to the user to perform during the test.

The site will be projected on a big screen for the audience to follow the user's experience. The user is then brought back into the room and we conduct a simple, low-cost, high-speed user test. Twidale and Marty will demonstrate a variety of testing techniques throughout the day--but will emphasize the thinking aloud method so that the audience can easily follow the test subject's thoughts.

After the conclusion of each test, the user, site owner, test administrators and audience will discuss briefly what was learned.

Friday April 02, 2004
10:00 AM-
12:30 PM

Evaluation

Usability Lab - Session 1

Usability Lab - I
Paul Marty, Michael Twidale, USA

1:30 PM-
3:30 PM

Evaluation

Usability Lab - Session 2

Usability Lab - II
Paul Marty, Michael Twidale, USA