Hypermedia & Interactivity in Museums
Bearman, David, ed. Hypermedia & Interactivity in Museums, Proceedings of an International Conference, Pittsburgh: Archives & Museum Informatics, 1991.
Table of Contents
Introduction
Chapter 1
Interactive and Hypermedia in Museums
I. The Changing Museum
Chapter 2
Museums as Hypermedia: Interativity on Museum-wide
Chapter 3
Virtual Museums and Virtual Realitites
II. Museum Issues
A. Design
Chapter 4
Multimedia Design Research for the Museum Education Consortium's Museum Visitors Prototype
Chapter 5
Designing the Public Interface
Chapter 6
Multimedia in Public Space
B. Evaluation
Chapter 7
Evaluating Museum Visitors' Use of Interactive Video
Chapter 8
Image Databases for Museum Staff, Visitors and the Outside World: The Same Basic Material?
Chapter 9
How People Use Electronic Interactives in Information Age - People, Information & Technology
Chapter 10
Evaluation of Hypermedia and Interactivity in the Museum: A Constructivist approach to Instructional Design
C. Implementation
Chapter 11 Reliability of Interactive Computer Exhibits or, Why Doesn't This @#!!#& Thing Work?
III. Museum Projects
Chapter 12
History Information Stations at the Oakland Museum
Chapter 13
Computer-Assisted Drafting and Design Programs for
Architectural History and Archaeology
Chapter 14
Electrifying Shakespeare: Modern Day Technology in a Renaissance Museum
Chapter 15
Treasures of the Smithsonian: A Museum Orientation You can Take Home
Chapter 16
When One Interactive System is not Enough
Chapter 17
Taking the British Golf Museum Home
Chapter 18
Design Considerations for Interactive Videodisc
Chapter 19
Image Storage and Retrieval: A Tool For Museum Collection Management
Chapter 20
So, What Do You Want To See? Designing the User Interface for Ships and Aircraft of the U.S. Navy An Interactive Multi-media Database Display
Chapter 21 I
Interactive Media & the Museum Experience
Chapter 22
A New Learning Environment The NeoMuseum/Children's Media Museum Prototype
Chapter 23
The Meanings of Images Across Cultures
Chapter 24
The Visual Thesaurus in a Hypermedia Environment: A Preliminary Exploration of Conceptual
Issues and Applications
Chapter 25
Full-Body Interactive Exhibits
Chapter 26
Intellectual Property and Multimedia
Chapter 27
Exploring Mechanisms to Overcome Economic Disincentives to Rights Holders
Chapter 28
Intellectual Property and Interactive Multimedia Collaborations
Chapter 29
Color and Range Sensing for Hypermedia and Interactivity in Museums
Chapter 30
VASARI A European Approach to Exploring the Use of Very High Quality Imaging Technology to Painting Conservation and Art History Education
Chapter 31
From Prototype to Production in Hypermedia Projects
Chapter 32
Economic and Design Issues of Large-Scale Multimedia Databases
Chapter 33
Using Standards to Facilitate Access and Reuse of Museum Information
VI. Abstracts and Brief Communications
Chapter 34
The Cape Dorset Project: Using Optical Disc Technology to Preserve and Access the Artistic Heritage of an Arctic Community
Chapter 35
Information Retrieval or Instruction?
Combining the Differing Multimedia Information Needs of Museums, Universities, & Libraries
Chapter 36
The Micro Gallery: A Multimedia Resource for the Gallery Visitor
Chapter 37
Projects in Interactivity in India Problems and Opportunities
Chapter 38 Interactivity for Handicapped Access
Chapter 39
Cultural and Technological Resources at the National Gallery of Art Issues in Preparing for Electronic Collaboration
Chapter 40
Planning Exhibit and Publication from the First
Chapter 41
Visualizing Ancient Greece: The Sacred Way Project
Chapter 42
The Museum Education Consortium: A Profile
Chapter 43
Holotheque: A Multimedia Database System for Ethnology Studies
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