Nancy
Proctor, Antenna Audio Inc.,
United Kingdom
Titus
Bicknell, Antenna Audio,
United Kingdom
http://www.antennaaudio.com
Workshop: [A29]
- ANTENNA AUDIO Master Class : The Wireless Museum/Le musée sans
fil
This Master Class examines the different
elements - technical, conceptual, and creative - that must work
together in an effective audio- visual tour using handheld computers
(PDAs and web tablets) and wireless networks. In addition to analysing
various approaches to tour experience, content and interface design,
participants will have the opportunity to get 'hands on' familiarity
with different portable devices and the basic principles of wireless
network design and installation. Participants will be invited
to bring their own experiences of digital media and collections
management databases to the discussions in order to brainstorm
solutions for integrating mobile audio-visual tours into their
own sites. The Class will also examine other uses of this technology
in the museum, ranging from exhibition installation and conservation
reports to communications for security guards and docents.
The Class will cover the following topics,
referring throughout to relevant case studies of early deployments
of this technology in cultural sites and elsewhere, including
the 2003 and 2003 Multimedia Tour Pilots developed by Tate Modern
and Antenna Audio and outdoor applications such as Loch Lomond
at Trossachs National Park in Scotland.
Why go wireless?
1. Appropriate uses of the technology
a. When you don't need wireless
b. Eye trap? The impact of the screen
c. Interactivity: Building communities and
relationships among visitors and the museum d. Educational applications
e. Costs and funding f. Future-proofing and scalability g. Museum
applications beyond the multimedia tour
How does it work?
2. Portable audio-visual devices, including
PDAs and Web Tablets a. Operating Systems b. Battery life and
mass charging c. Ruggedisation d. Upgrading and obsolescence
3. The Wireless Network:
a. Hardware
b. Protocols: 802.11b, a, g, x; 802.16;
Bluetooth
c. Design Principles (includes a demonstration
of radio surveying)
4. Content Delivery and Applications, including:
a. Full-screen content display mode
b. Paging and Alerts
c. Bookmarking
d. Pre- and Post-visit experiences
e. Databases, including integration with
the museum's collections management database
f. Links to other media in the museum
5. Location-based Services
a. IP-addressed Base Stations
b. Triggering: IR, RFID, Bluetooth
c. Signal Strength Triangulation
6. Personalisation engines and databases
What is the visitor experience?
7. Experience Design
8. Content Design
a. Software platforms
b. Principles
9. Interface Design
Produced by Antenna Audio.