Stefan
Göbel, Computer Graphics Center
Sebastian
Sauer, ion2s - buero fuer interaktion,
Germany
Workshop: [A33]
- Integrated Concepts for Museum Applications: combining digital
storytelling with user experi
Introduction & Workshop Structure
The workshop consists of three parts and
will provide an overview of existing approaches and integrated
concepts for museum applications: In the first part the authors
will introduce into the thematic field and present a state-of-the
art analysis taking into account both technical and application-oriented
aspects. Based on these presentations and technical aspects, integrated
concepts of DinoHunter as mobile application scenario within museums
combining digital storytelling with user experience design will
be described in detail. Finally, the audience will be invited
to discuss current trends and obstacles for the development of
integrated concepts and applications for museums.
State-of-the-Art
From the technical point of view, databases,
mobile information systems, networks or graphical user interfaces
are basic components for content storage, information access and
presentation as well as man-machine interaction. Based on these
global aspects, current trends and research work are focused on
narrative environments, digital interactive storytelling techniques,
multimodal interfaces, mixed reality platforms or game-based learning
environments.
From the application and design-oriented
point of view, further aspects such as digital appliances, user
interface design, user experience, pedagogical issues or collaborative
environments combining different users and user groups such as
school classes and web-visitors are taken into account.
Apart from these technical and conceptual
issues, economic factors are important for museums: Here, visitor
monitoring and usability studies help to get feedback and measure
the success of exhibitions or individual artifacts. Further on,
integrated concepts between exhibitions and eShops are considered.
Application Examples - DinoHunter
In the second part of the workshop, some
elected approaches for different types of integrated concepts
and application scenarios for museums will be discussed within
the audience of the workshop. This includes approaches such as
Telebuddy (s. http://www.telebuddy.de),
Lux of Markus Bader, virtual guides for museums or mixed reality
platforms for digital information booths or information kiosks.
Especially, DinoHunter will be introduced
as a mobile game-based edutainment application for museums providing
pedagogical/teaching and entertainment/gaming aspects. Here, different
technical and design-oriented concepts are integrated and summarized
to an integrated concept.